Split screen replay bad games2/18/2023 ![]() Thankfully, Nintendo had multiplayer built into the application the game will be playable in.Īs for Diddy Kong Racing, it could be on its way to NSO at some point. During the time, it was Daniel Craig and that's why Activision "remade" the game.ĭon't know what magic Nintendo and Microsoft had to work to get this game out, but I'll take it anyway I can get it. Especially one particularly, they didn't want to create "confusion" with who was playing Bond. Aside from trying to stop the original game, every excuse imaginable came from their camp. I'm really surprised they let ANYONE release it. Once he passed away, that barrier went away and I think Nintendo was getting ready to let Microsoft release it.Įnter the BIG hurdle: Barbara Broccoli and Eon Productions. Until the early 2010s, Hiroshi Yamauchi was "the guy" at Nintendo blocking it (along with other changes happening at Nintendo too). EA was awarded the license shortly after Goldeneye was released.įor years after Rare was purchased, two big hurdles stopped the game from getting ANY kind of release on modern systems (including the Wii/Wii U Virtual Console). The original agreement was able to stand, but Eon Production would never let Nintendo produce another Bond game again. Her claims were the game did not align with their movies and Bond doesn't go around senselessly shooting people. Barbara took over, she attempted to stop its original release. It made sense, they were their active partner at the time.Ĭubby was a fan of video games and was keen on seeing what Nintendo could produce, but he died before the game was finished. Nintendo commissioned Rare to be a second party to develop their game. Sat 24th Sep Cubby Broccoli signed the agreement with Nintendo to make Goldeneye 007. ![]() Either way, at least we got Goldeneye, which is still huge. And, while they're at it, Conker GBC, Banjo Kazooie: Grunty's Revenge, and Banjo-Pilot showing up on the hypothetical GB/GBC/GBA NSO would be really nice, since none of those showed up on Rare Replay. Honestly, I just hope that the next set of N64 NSO games has Diddy Kong Racing in it, so that the last of the big first party N64 games that never got on the virtual console for legal reasons can finally be there. How did Nintendo end up having any of the rights for Goldeneye in the first place, considering that none of Rare's other non-DK related games stayed with Nintendo? Beyond Goldeneye itself, who owns what with Diddy Kong Racing? While I would assume that Nintendo kept everything but the Rare characters for that, since Nintendo kept the entirety of the rest of the DK-related games, the weirdness around Goldeneye makes me question that. I just wish that we knew more about the whole issue of who got what rights when Microsoft bought Rare in the first place. We made it happen, so I’m proud of that.” there were lots of conversations, lots of conversations with our friends at Nintendo, the folks at MGM, the folks at Xbox, and we just kept talking until we made it happen. “As you can imagine, things involving licences and published games just have complexity. We tried to get it lined up for when we did Rare Replay back in 2015, which I guess was Rare’s 30th anniversary. In the end, Rare simply persisted and was able to make it happen:Ĭraig Duncan: “To be honest, it took us longer than I wanted it to. The team actually tried to add the game to Rare Replay in 2015 for the company's 30th anniversary but licensing issues got in the way. Rare's boss Craig Duncan has now shed some light on the situation behind the scenes during a GI Live panel earlier this week. ![]() It's kind of a miracle, considering how long the game has been stuck in licensing hell. Planets aligned a few weeks ago - with Nintendo announcing the N64 classic GoldenEye 007 would be getting a re-release on modern platforms. ![]()
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